![]() Instead, we want something like the following: The out-of-the-box MIDI Editor settings are not optimally configured for the kind of workflow we want. Later on, we will be setting up the ability to toggle whether or not secondary items are editable. ![]() REAPER indicates this by drawing the MIDI notes/CC data as translucent. Secondary MIDI Items - if any - are visible but not editable in the piano roll.You can think of this as the MIDI Editor’s “focus”. REAPER indicates this by drawing the MIDI notes/CC data as opaque. Active MIDI Items are both visible and editable in the piano roll.We’ll be setting things up so that the following is true: These are identifiers that REAPER’s MIDI Editor uses to determine what is visible and/or editable within the piano roll. That said, one particular concept does need additional explanation before proceeding: active and secondary MIDI items. Therefore, for the sake of brevity, I will assume that you know the program’s core functionality as well as what the Action List, MIDI Items, the Arrange View, the Preferences window, and Docking are. This guide is written for those who have a general understanding of REAPER’s basic functionality but are either frustrated with the MIDI Editor or haven’t yet delved into its settings. I've written this guide not as a comprehensive manual, but rather a “quick-start” type of guide meant to help any and all get REAPER's MIDI Editor working smoothly and efficiently as fast as possible. (or those who just want to make it easier to use). ![]() On the contrary, with some customization, the MIDI Editor can easily be transformed into a very powerful and flexible tool that will work perfectly well for those who compose for games, film, etc. This leads many to prematurely conclude that REAPER isn’t a good choice for those that work mainly with MIDI. ![]() At first glance, REAPER's MIDI Editing capabilities may seem like a bare-bones, disorganized mess compared to other DAWs. ![]()
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